Frog leap studios zombie
Samuel then watches as a Jumping Jack tackles Russman, and rips him in half, before letting out a final scream. Russman: "If you're going to talk to your imaginary friends, Stu, you might wanna wait until you're in a z-free zone!" AWW, SHIT!"Īs Samuel notices the zombies swarming him, Russman dives in, and fires dual wield Five-seven pistols at the horde, successfully killing a few. Samuel Stuhlinger: "Oh, you can't tell them about the flesh. The close up of him continues, then a quick flashback of Samuel eating a human arm/zombie arm, and following that, zombies begin to surround him. Samuel Stuhlinger: "Well maybe I don't wanna. The view shows a birds-eye view of the skyscraper, then Samuel looking down it, and finally a close up of his face, with the voice talking to him. The voice still continues to talk to him. Samuel gazes outside from the building, looking at the surroundings. Samuel Stuhlinger: "Travel where? Don't you get it? There's nothing left!" The voice continues to talk to Samuel, as the background now moves closer into the Earth to North America, and shows them teleporting to a skyscraper in Shanghai. I'm My Own Best Friend (10 /Bronze Trophy ) - In Die Rise, revive yourself.Ī view of the Earth is shown from Space, obviously damaged from the rockets, with cracks in it showing lava, and meteors traveling by it as a distorted voice from Samuel Stuhlinger's head is heard.
Facing the Dragon (10 /Bronze Trophy ) - In Die Rise, face the dragon head-on before reaching round 2.Slippery When Undead (15 /Bronze Trophy ) - In Die Rise, kill 5 zombies with a single shot from the Sliquifier.Shafted (35 /Bronze Trophy ) - In Die Rise, use Pack-a-Punch and all perk machines in one game.Mad Without Power (30 /Bronze Trophy ) - In Die Rise, reach round 10 before turning on the power.Vertigoner (10 /Bronze Trophy ) - In Die Rise, fling 10 zombies in one game.High Maintenance (75 /Silver Trophy ) - In Die Rise, be the architect of their instruction.Additionally, Persistent Upgrades gained in TranZit carry over.
#Frog leap studios zombie upgrade
This upgrade has a 75% chance of giving better weapons. More Persistent Upgrades appear to have been added to the map, one of them bearing similarity to Juggernog, and another being the toybox that can be activated by hitting the box a number of times on an early round. The two showers in the room are the Bank utilities. The closest fridge in that room is the Weapon Locker. They can be found by going to the power room from the freight elevator and jumping over the gap. Through a patch, the Weapon Locker and Bank utilities from TranZit have both been added to the map. The 3rd teddy bear is near the Power Switch on the back right corner in the power room. The 2nd teddy is near the edge of the upside-down Buddha room. The musical Easter egg for Die Rise is " We All Fall Down" by Kevin Sherwood, activated by finding three teddy bears scattered across the map. A new Perk-a-Cola is also introduced, Who's Who, which allows the player to revive themselves by taking control of a doppelganger (with only an M1911 and Claymores if purchased) nearby who can try to revive the real character. There are also zombies with stronger health, identifiable by their body armor. They come to every five to seven rounds and can do short teleports around the environment.
Die Rise also features a new enemy, the Jumping Jack, which looks and acts similarly to Crawler Zombies. A new buildable device is also featured, the Trample Steam, which has the capability to fling players and zombies alike. The map features a new buildable wonder weapon (similar to TranZit), the Sliquifier. The map contains tighter corridors and long vertical drops, unlike any other Zombies maps. When jumping from building to building, mattresses are scattered throughout to prevent injury from the jumps. It is also the first map in Zombies to introduce a true element of verticality, including broken elevator shafts, upside-down skyscrapers, deadly falls, and elevators which transport randomized Perk-a-Cola machines and the Pack-a-Punch Machine up and down the floors. The top half of the spawn building is broken off and wedged upside-down between the two skyscrapers, bridging the gap between them while effectively acting as a third building.
Die Rise occurs in post-apocalyptic China the fight against the zombies takes place on two skyscrapers.